![]() At higher Levels it doesn't seem to be worth it, especially if you consider that I have taken quite high Attributes and Magic Weapon Modifiers into account. It seems that it has it's niche with the Polearm Feat, especially at low levels. 8,1 DPR generally looks very low for that Level (not enthusiastic about the 15 DPR either). Still Ahead with the Feat, but way behind without it. Still ahead with the Feat, but you should not use Shiellagh without it anymore. Here you start to lose out without the Feat, but you are still way ahead with it. This one is really strong, if you took the Polearm feat, also it gives you a free Attack if the enemies rushes you! Level 1 (no Magic Weapon, +3 Attribute Mod) Besides aren't there be some magical Implements that help Spellcasting too? The Polearm Mastery is certainly a nice feat and might give the Druid a certain Edge, but it seems a bit strange that you need a feat to make one Cantrip comparable to other Cantrips, but lets try it out (I'm not that great with Statistics, so this is only very rudimentary).ĭamage is calculated with a base 50% hit Chance (higher with magic weapons) and no Crits. The Magic Weapon Boni can surely help, but I don't think they make up for the loss of damage. The point of Shillelagh is to be SAD instead of MAD, so that you can benefit from a maxed out stat.I'm sure there is a way for other classes (with multiple Attacks) to get the Spell, but I want to focus on the Druid since it is a Spell that is exclusive to the Druid-List and therefore made for him. Especially BB, since it doesn't require good CHA / INT. If you can get it as elf or half-elf cantrip, or from Magic Initiate, you have a really decent or even powerful melee attack. Want to make a wise Fighter that relies on instinct? Grab Shillelagh, and focus on Wisdom (even if, once again, it's weird) Wanna make a weird Ranger focused on Wisdom? Grab Shillelagh (I would be a bit perturbed by this build, but why not). Wanna make a Tomelock that can melee? Grab Shillelagh. Wanna make a melee cleric? Grab Shillelagh. Wanna make a Monk relying on Wisdom more than Dex? Grab shillelagh. I always saw shillelagh as great value on any class but druid! Is it because I'm a Moon Circle druid and wildshaped more often? I've not played a Land Circle druid so perhaps that's why? I don't see it scaling well compared to other options. ![]() Perhaps I'm not playing my druid as efficiently as I should be and I'm not understanding something. I'm currently a 6th level druid, and have never seen the need for it a single time. I keep seeing posts commenting on the value of taking Shillelagh as a spell.Ĭan someone explain why? I really don't get it. Neither of these are the same situation Polearm Master is good at, nor negate the AoO. Magic Initiate could mean you're less likely to use those particular attack spells, but honestly Booming Blade only gets really good damage if the enemy wants to move away and Green Flame only is good to hit multiple targets. Remember you make a Melee attack and keeping shillelagh, means that melee attack is done with Wisdom not Strength as the mod, still better to keep shillelagh. If you want to take Magic Initiate (and that will require Int or Cha 13), you can cast Booming Blade. ![]() This really makes her *not* the soft target she was before. ![]() If the Druid picks up Polearm Master at 4th level (1st with Human varient) Suddenly the "Wizard" type Druid which is usually the "hang back" is wielding a quarterstaff, gets an Attack of Opportunity when the enemy gets within 5', then gets 2 attacks a turn. Plus it's 1 minute not Concentration, so it doesn't interfere with other spells. That said it's probably not worth spending your Feats to make your weapon attacks better on a Moon Druid.Ī Druid get's shillelagh at 1st level and this means having a low Strength score doesn't kneecap her and reduces the need to be MAD (Many Attribute Dependent) as To Hit and Damage for club and quarterstaff are based off of Wisdom at the cost of a Bonus Action. I'll assume it's a Land Druid, as a Moon Druid isn't going to be as concerned with maxing out shillelagh, except as a solid backup weapon when WildShape runs out of its 2 charges. It's a LONG time to wait for 11th level for Booming Blade or Green Flame Blade to catch up. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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